Learn the new strategies for different opponents
PREPARATION
Far before the match prepare to stock up :
1. Healing speed up
2. Advanced teleporter
3. Marching speed up (not essential, but might prove useful in certain situation)
BASIC STRATEGY
Remember the requirement for an alliance to win the match of Swordland Showdown is by gathering point from :
This should be the main priority of battle
After your team have successfully taken a garrison from the enemy
This will help gaining extra points for the alliance and help turn the tide
That's why you can instruct your team to keep role based on their power and resources :
Defending garrison : most of your team have to be focused and dedicated for only on filling their troops on the garrison
Suppressing the enemy : a proportion of your team (ideally the strongest) have to be mobile and ready to go everywhere to hit the opponent city or help retaking building from the opponent
Gathering the loots : a small proportion of your team (ideally the weakest) have to be mobile focusing on gathering point from the undercellars and gathering loots when your team successfully take a garrison from the enemy
Pro tips:
Undercellar point accumulation stays the same regardless of how much troops you sent there, so you can even sent only 1 troops there to minimize losses
CAPTURING STRATEGY FOR GARRISON
Green - Immediate
Yellow - Priority
Orange - Routine
Bell Tower - Building that can turn the tides of the battles due to its effect of gaining control of other buildings
Royal Stables - Nice to have, as it fasten the cooldown of free teleport
Sanctums - Needed to maintain points ahead the opponents
Abbeys - Necessary if Sanctums are not available
Green - Immediate
Yellow - Priority
Hall of Reformation - Building that can turn the tides in battle
Mercenary Camp - Very weak building compared to the rest, only give benefit if you can timed it perfectly with sending mercenary and sending attacks/ rally to the enemy garrison
Sword shrine - Have the strongest garrison, but if you can't obtain then focus on the sanctums
*Holding a swordshrine grants a huge point but can prove to be painful as a mercenary will constantly come and cut off 10% of the garrison troops
If your team can't hold the swordshrine, you just have to give constant pressure on it just enough to keep the opponent focused on defending it, which will put them in a hard position
Surveillance
Keep an eye around and don't be tunnel vision to one building and support others with communication
Prioritize Heals
Infantry comes first and you may leave the battlefield for 12 minutes to recover ALL troops
Burn Opponents with the Strong
You will have to support everyone by burning the smaller players and big ones if possible