All the types of Games that possible
Knock out number will be determined (will not change), don't roll this number. Then teams will roll for who goes first.
Roll both dice, add up the dots ( for example, rolling a 3 and 5 = 8 points.) and if that total isn’t the “knock out” number, boom, that's your score. Then it's the next team's score.
But, if the sum of the dice is the knockout number, you’re scoring a big fat zero includes all previous rounds.
Pass the dice in order, rinse and repeat.
Whoever’s team is sitting pretty with the highest score at the end of how many rounds your team takes the crown!
There'll be 6 rounds!
The principle is you have to guess which number will be the nearest average from you and all of your opponent
Gameplay:
Players have to select a number between 0 and 100 and then sent the number in private chat to the admins running the game
Winning Formula: The average of all numbers is calculated and multiplied by 0.8
Winner/Loser: The player closest to that result wins. The other players each lose 1 point.
Elimination: Reaching -5 points is a "Game Over," resulting in elimination
Example
Player A : 100
Player B : 0
Player C : 50
Player D : 40
Winning formula = 100 + 0 + 50 + 40 / 4 x 0,8 = 38
Player D get the closest number to 38 --> hence other player lose 1 point
During the match the admin might impose additional rule as they see fitting (example players that happened to be choosing the exact same number will lose 1 point, odd number is prohibited, and etc)
It's black jack, but with dice.
When player's total number is less than 17
Player are only allowed to roll the dice twice (2x) or stay (not roll at all)
When player's total number is 17 or more
Player are only allowed to toll the dice once (1x) or stay (not roll at all)
The total number is the accumulation of the number of dices.
After each roll they choose to stay or hit (meaning roll again).
Each player must compete with each other to get to 21 or closest.
If a player gets 21 they get a point. Other than that anyone closer gets a point
Reaching total accumulation of number above 21, means busted and instantaneously loss (will not acquire any point)
Example:
First roll : 3 + 1 = 4
Second roll is 7, added with previous roll the total is 11
Third roll added with previous total is 13
Fourth roll added with previous total is 20.
The only choice is to roll just one dice (in hope you get 1) (risking getting busted if you get higher number)
or
Stay (risking losing the game if someone else successfully scored 21)
Player will roll dice three times (3x) per turn
The target is to get "Bunco" or to score 21 point**
There will be 6 round
Terminology:
Bunco
A true bunco is the condition when you had all of the three dice roll into the same number of the round number
Example is getting three dice with number 1 on the first round (round 1), or three dice with number 4 on the fourth round (round 4)
A bunco will immediately score 21, declare the winner and end the round of the game
Low Bunco
Is the condition when you had all of the three dice roll into the same number which was lower than the round number
Example is getting three dice with number 2 on the fifth round (round 5)
Low bunco will get you 7 point
High Bunco
Is the condition when you had all of the three dice roll into the same number which was higher than the round number
Example is getting three dice with number 6 on the third round (round 3)
High bunco will get you 5 point
Other way to gather point outside of Bunco:
Getting a dice with the number as the round number, you will get 1 point per dice
Example you roll with the number of 5, 1, and 1 at your 1st round = that means you get 2 point
Example you roll with the number of 3, 4, and 5 at your 4th round = that means you get 1 point
2. Getting a dice with pair of any same number, you will get 2 point**
Example you roll with the number of 5, 1, and 1 at your 3rd round = that means you get 2 point
Everytime you get point*, you will immediately roll again the dice three times (which will stop after your roll does not get any point)
*except from true bunco in which the round will ended automatically
Please Note : We might run a few modifications** to make the games quicker (for the sake of practicality)
Example:
2 point, and continue roll 3x again
1 point, and continue roll 3x again
The admin might hide by using random teleporter
The player's job is to find where is the admin location, and then share it to the world chat
After some period of time, the admin might give some clue that might help player
*PS: The hiding admin might left his/her alliance temporarily and we'll of course check any attempt of cheating by using the king skill to ensure fair play
It's Poker, but with dice
The dice hands rank as follows (from highest to lowest):
Five of a Kind (Example: 4-4-4-4-4)
Four of a Kind (Example: 4-4-4-4-2)
Full House (Three of a kind and a pair) (Example: 4-4-4-2-2)
Straight (Example: 1-2-3-4-5)
Three of a kind (Example: 4-4-4-2-1)
Two pair (Example: 4-4-2-2-1)
One pair (Example: 4-4-5-2-1)
Highest ranking die (Aces (6) are high, then fives, fours, threes, etc.)
Player will be competing against the dealer.
You must bet to participate and the dealer will reveal 3 dice. From there you must double up to reveal the next 2 dice. If you fold, you lose your previous bet instead of twice the amount.
It's a snake and ladder with some modification
The game will be a mixture of dice game with power contest (player might be required to battle each other)
Mostly it will be played during "all out" / "kill event" so player at least can acquire point while participating the game
Here's the set of rule:
Player are required to teleport near the determined spot
Player might also be asked to leave their current alliance (to avoid issue of member of the same alliance can not attack each other)
Start point will be on the south and finish point will be on the north
Player will roll dice, and they will move one box per number of the dice that they get (ie, if a player rolled and get 6, they will move 6 box)
Player will need to sent their troop to camp (put a tent) in accordance to their position, they will also be required to pull back their previous troop before heading back to the new destination
Admin will announce the coordinate of the snake and the ladder (this can be changed depends on admin modification),
Example :
Ladder = When you get to coordinate x 901; y 597 you can take 10 extra steps
Snake = you reached coordinate x 909 ; y 597 you have to step back 12 step
If the player rolled dice and get a position that already had previous player tent / troops in it, the player have to send the location into that spot (battle the previous player), the winner will get the chance to sit on that spot, meanwhile the loser will have to return to the starting point.
If battle occurred players are required to share their battle report, and the winning player are not allowed to changes their troop until their next turn
The player have to get the exact number of dice to finish (example : getting dice number 6 while you only need 4 number to finish means you stay on the same spot)
The player is decided by the first one reaching the finish point
Example, when players rolled 3, they moved forward by sending their troop to encamp at 3 boxes
Example of encamping the troops which will stay there until their turn
Example, at this point this player can only move when getting dice number 1 or 2, otherwise he/she will stuck on that position
The game followed the principle that you have to have a ship (dice number 6), captain (dice number 5), and crew (dice number 4) in a sequential order and the rest of the dice will become the cargo which that counted as point
So here’s the rule
1. The goal is to get number 6, 5, and 4 in orderly fashion
2. At each round player will be given 3 turn
3. At every turn the player will roll 5 dice
4. If succeed, The remaining 2 dice will become the cargo and will be counted towards point.
5. If at the first or the second turn player get 6, then their next turn they can only roll 4 dice.
That principle also worked out if they get 6 and 5, which means their next turn they can only roll 3 dice
6. If the player succeed getting 6, 5, and 4 within first or second try, they are allowed to re-roll the last remaining 2
dice for chances of better score (but only the newest score will be taken, regardless it’s higher or lower)
7. If within 3 turn, the player fail to gather 6, 5 and 3 in orderly fashion, the will automatically get Zero point
8. The admin might impose some target for winner, example the first one reaching score 20 is the winner or the highest score within 2 rounds of game
Example:
This turn resulted in no point, and if:
A. It is their 1st / 2nd turn = they will have to roll 5 dice again
B. It is their 3rd turn = they will not get any point and will have to wait for the round to end
This turn, the 6 will be taken as the ship, and if :
A. It is their 1st / 2nd turn = they will have to roll 4 dice
B. It is their 3rd turn = they will not get any point and will have to wait for the round to end
This turn, there is a complete 6, 5, 4. The remaining dice will be counted as point (5 + 3 = 8). And if :
A. It is their 1st / 2nd turn = they are given the option to stay or re-roll 2 dice to change their point (the newest will be taken)
B. It is their 3rd turn = they can only accept their point and will have to wait for the round to end
Pig is a simple dice game where players roll a die to accumulate points, but risk losing them if a 1 is rolled, with the goal of reaching the most points in 5 rounds. Players will roll the dice to decide who goes first and last. Admins may add rules like rolling a 1 or 2 gives you 0 points in a round. Good luck!
So here’s the rule
On a player's turn, roll all 3 dice.
Set aside the highest die from the first roll. If multiple dice show the same highest number, only one is kept.
Roll the remaining two dice and again set aside the highest.
Roll the final die.
Score: Add the three dice together to get the player's score for the round.
There'll be 5 rounds, in rounds 2 and 4, the player with the lowest score can choose to swap their score with another player.
So here’s the rule
On a player's turn, roll all 6 dice.
Identify the longest consecutive sequence starting with 1 in your roll.
Score points according to the sequence length from table below.
If your roll contains three 1s, your score resets to zero.
If no sequence starting with 1 is present, you score zero for that turn.
Sequence Points
1 5
1–2 10
1–2–3 15
1–2–3–4 20
1–2–3–4–5 25
1–2–3–4–5–6 30
So here’s the rule
On a player's turn as the shooter, rolls 2 dice.
If the player did not roll any of the numbers in the table below, the game continues. Whatever dice were rolled, the shooter must roll that number again to win the points. If the shooter rolls a 7, then the other player wins the points.
For example, if the player rolls a 6 so you must roll a 6 to win the points. However, rolling a 7 means the shooter loses. No other numbers matter at this point when none of the numbers in the table below are in the first roll.
Shooter wins:
7 or 11 is rolled
Shooter loses:
2, 3, or 12 is rolled